Tuesday, July 14, 2009

A Fool's Quest (Encounter/Plot Hook)

Written by Justin Mason

This encounter takes place on a cold mountain pass beneath a cloudless sunny sky. The characters come across the scene of a young man, unconscious and laid face first upon the ground. Above him lumbers a tall humanoid creature of solid stone (large Stone Golem). If the characters approach within 30-feet of the golem or the unconscious man, it will immediately attack the them. If the character fire missile weapons or ranged spells at the golem or the man, the golem will charge at them and initiate an attack.

The unconscious man is actually a young wizard’s apprentice (3rd Level Human Wizard), sent from a distant land to obtain a rare spell component: the scale of a blue dragon. The golem was sent by the apprentice’s master to aid him in this quest. Unfortunately, the apprentice caught a fever and is delirious. He commanded the golem to guard him from “everything” before he passed out from his illness.

Remove Disease or any Cure spell will remove the fever and its effects from the apprentice.

If the characters want to save the apprentice, then they will either have to kill the golem or find a method of tricking it away from the young man’s body. Once awake, if the golem hasn’t been killed, the apprentice will immediately call it off.

The apprentice has yet to complete his quest, though he has tracked a blue dragon to this mountain range. He will ask the character’s to aid him in this task. If they agree, and are successful, the apprentice’s Master will reward the characters with a minor magical item each.

The dragon’s lair is less than a mile away, and they will arrive just in time to see the blue dragon flying away from a large open cavern in the mountain side. The apprentice will assume this means he and the characters can simply walk in, take a few scales and leave, the mother dragon actually leaves behind three Blue Dragon Wrymlings who will defend the cave bitterly.

There are, however loose scales upon the floor that can be gathered up in 3 rounds. There is also a small treasure worth at least 5,000 gp hidden in the layer. If the characters slay the wyrmlings or steal the treasure, the mother dragon (an Adult Blue Dragon) will attempt to track them down (with a 25% Chance of locating the characters) to avenge what was taken from her. However, if the characters simply battle the wyrmlings long enough to recover the scales, and leave her young alive and her treasure untouched, the mother dragon will not pursue them.

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